We simulated the draws of the Europa League quarter-finals and semi-finals as Man United dished out tough ties

Manchester United will find out who they face in the quarter-finals and possibly the semi-finals of the Europa League when the draws take place this lunchtime at UEFA’s headquarters in Nyon.

United, who won the league earlier in 2017, advanced to the last eight with a 1-0 win over Real Betis in the second leg of their last 16 draw at the Benito Villamarin stadium last night. A brilliant second-half goal from Marcus Rashford secured a 5–1 aggregate victory for Erik ten Hag’s side, meaning they could still finish the season with three major trophies.

United were lucky in the first half in Spain, turned out to be too loose in possession and offered Betis more view of the goal than Ten Hag would have liked. Nevertheless, they reunited after the break and Rashford’s brilliant moment dashed hopes of a famous Betis comeback.

READ MORE: United player ratings vs Real Betis as a duo impress

Over the course of the two legs, United actually didn’t need to get out of second gear to get the job done. They comfortably moved on to the next round with no unwanted hiccups.

Unlike the draw for the last 16, the draws for the quarter-finals and semi-finals are open, meaning any two clubs can play against each other. For example, in the final round, eight teams were seeded and the remaining eight were unseeded. Also, clubs from the same country could not be drawn against each other.

Therefore, this means, for example, that Roma could compete against compatriot Juventus. Immediately after the quarter-finals draw has taken place, the draw for the semi-finals will also take place, with ties numbered 1-4 for that particular draw, meaning the eight clubs involved in the quarter-finals already know their potential semi-final opponents prior to the kick-off of the quarter-finals.

With that in mind, the quarter-final draw promises to add extra intrigue and excitement as the road to the finals in Budapest on May 31 heats up. And that’s exactly what happened when we ran a character simulation using a simulator.

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